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Alex Gilbert’s GameDev

  • Portfolio
  • About me & Resume
  • Testimonials

Contact Me:

Email:
    alex@alexpgilbert.com
Phone:
    815-353-7804

Rendering Blobs with SDFs

By axg5573 on Oct 20 th 2019October 22, 2019 in Uncategorized

Before reading this post I highly recommend reading through Kelly's blog post How to Simulate and Render Blobs As this all follows the work outlined in that post. There was a time in my life when I had the pleasure of working alongside Kelly MacNeill. Kelly is working on a video game called ... Read More

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Using Compute Shaders in Unity to Create a Basic Raycaster – Part 2: Sprites!

By axg5573 on Jan 15 th 2018January 15, 2018 in Uncategorized

Hello Internet, I have continued work on my raycaster. First I fixed an issue I was seeing where walls towards the edge of the screen were not being drawn tall enough resulting in this odd bubbly look. This was due to me using the distance that wall was from my camera. This seemed ... Read More

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Using Compute Shaders in Unity to Create a Basic Raycaster

By axg5573 on Jan 12 th 2018 in Uncategorized

Hello Internet, Over the weekend I managed to create a raycasting engine in unity using the new tilemap feature and compute shaders. At the start of my application I convert the tile map into a compute buffer and send it off to a shader that renders the scene into a texture using raycasting. All ... Read More

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Welcome to my blog

By axg5573 on May 9 th 2015October 11, 2015 in Uncategorized

Hi, My name is Alex Gilbert. I am a math student at UIC. My interests include Creating Visualization of Complex Mathematical Phenomena, Topology, Geometry, Programming, and Game Dev. I almost always have a project I am working on and look forward to Blogging about them all here! Thanks! -Alex ... Read More

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